/**
 * 
 */
package com.glm.wwii.battleships.player.weapon;

import org.andengine.entity.sprite.Sprite;
import org.andengine.entity.sprite.vbo.ISpriteVertexBufferObject;
import org.andengine.opengl.texture.region.ITextureRegion;

/**
 * @author utente
 *
 */
public class Rocket extends Sprite {

	/**
	 * @param pX
	 * @param pY
	 * @param pWidth
	 * @param pHeight
	 * @param pTextureRegion
	 * @param pSpriteVertexBufferObject
	 */
	public Rocket(float pX, float pY, float pWidth, float pHeight,
			ITextureRegion pTextureRegion,
			ISpriteVertexBufferObject pSpriteVertexBufferObject) {
		super(pX, pY, pWidth, pHeight, pTextureRegion, pSpriteVertexBufferObject);
		// TODO Auto-generated constructor stub
	}
	
}
